Showing posts with label patch. Show all posts
Showing posts with label patch. Show all posts

Wednesday, July 20, 2011

Tuesday Morning Post: By patch day be purged edition

Last week, Ahune busted our instance servers. This week, Ragnaros gets the chance to do the same as we fully expect patch 4.2 to go live as of this writing. Now mind you, I'm not saying servers will crash, but hey -- might as well be prepared, right? Yes, I know that's the wrong raid boss's catch phrase, but I used my only "by fire be purged" joke for the title.

As you might expect, downtime is currently scheduled for 3 a.m. to 11 a.m. Pacific time, so even if everything goes smoothly, you'll still have plenty of time to read up on patch 4.2 before the servers come up. I recommend starting with Mat's excellent patch 4.2 roundup. Then you can check after the break for a quick roundup of all the other good stuff from the past seven days. Don't stop once that's done with, though; we'll have plenty more piping hot patch 4.2 news and info for you in the coming days and weeks.


Hot news and features

Class news and guides
Dungeons, items, professions, PVP, and more Odds and ends
The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!
Tags: downtime, extended-downtime, extended-maintenance, maintenance, patch, patch-day, realm-downtime, realm-maintenance, roundup, scheduled-downtime, scheduled-maintenance, server-downtime, server-maintenance, server-status, tuesday, tuesday-downtime, tuesday-maintenance, tuesday-morning, tuesday-morning-post

Filed under: Realm Status, News items


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Sunday, July 17, 2011

Breakfast Topic: Patch 4.2 is upon us

Finally, patch 4.2 is upon us. Azeroth has undergone many changes since Cataclysm launched, and finally, we are getting the first new "tier" patch for this expansion. Suffice to say, I am very excited. Patch 4.2 represents to me many turning points for World of Warcraft that are putting it back on the path to cohesiveness. Cataclysm's launch was a success, and we were wowed by the features and the set pieces, but patch 4.2 feels like the first time we are getting to see new content that encapsulates the drive and cohesiveness of the Cataclysm motif.

Patch 4.2 brings with it many new features. Players will be able to enter the Firelands, Ragnaros' domain, for a whole slew of new daily quests and player-specific progression. Seven new raid bosses await intrepid raiders, valor point gear will be knocked down to justice level, and the previous tier of content is becoming more accessible to raiders new and old. Loads of new companion pets and mounts await players willing to aid the Avengers of Hyjal's cause. Lucky raiders will also take part in an epic quest to forge the newest legendary item in WoW, Dragonwrath, Tarecgosa's Rest.


I am especially interested and excited for the Molten Front and Regrowth daily hubs that are being introduced for max-level players in Hyjal, as the druids and sentinels break into Ragnaros' home turf, the Firelands, and lay siege for their survival. These dailies and daily hubs represent a philosophy that I love in MMOs -- your personal progression should matter just as much as the progression of the whole. You, individually, will be working with major lore characters and factions to put together the Hyjal offensive, and your decisions get to open up new quest areas and gear vendors in an order that you choose. Putting this type of control back in the players' hands feels like a Burning Crusade move, and I'm a man who loved him some Burning Crusade.


What are you looking forward to when we get to log into patch 4.2? What's your first move in the face of invasion from the Firelands? Tags: facebookfeed, fire-lands, firelands, game-discussion, gamer-discussion, molten-front, patch-4.2, ragnaros, regrowth, staghelm, the-regrowth, world-of-warcraft-discussion, world-of-warcraft-patch-4.2, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-patch, wow-patch-4.2, wow-patch-4.2-news, wow-patch-news, wow-topics

Filed under: Breakfast Topics


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Thursday, July 14, 2011

Blood Pact: Goodies for warlocks in patch 4.2

Every week, WoW Insider brings you Blood Pact for affliction, demonology and destruction warlocks. For those who disdain the watered-down arts that other cling to like a safety blanket ... For those willing to test their wills against the nether and claim the power that is their right ... Blood Pact welcomes you.

Today, class, we will begin coverage of the upcoming 4.2 patch. This patch contains the Firelands raid. It also has a new daily quest hub, both of which offer new rewards for you to work toward. There is also the introduction of the game's second caster legendary, Dragonwrath, Tarecgosa's Rest. Before we can begin, let me take attendance to ensure everyone is present. Bueller ... Bueller ... Bueller ... Bueller.


Right. Now that we got that out of the way, perhaps it's time that we can take a look at just a few of the things that you'll find in the next patch, which should be coming out the day after this post goes up. Even though this patch will involve quite a bit of saving cute, fluffy animals, we can still participate just like every one else. After you've finished running the new dailies, though, you may want to go bathe yourself in the blood of virgins or something to get the sweetness off.


Buying into the business


We will begin today's lesson by first delving into the new daily quest hub opening with patch 4.2. Before you are able to do anything in this area, you must first complete several of the initial quests in Hyjal. You don't have to complete the entire zone, but you do have to complete up to the saving of The Regrowth via the Aessina's Miracle quest. If you have not yet complete that quest, then the daily hub will be phased from you and you won't be able to get started. Once you have reached that point, you can begin gaining access to the new daily hub by picking up the starter quest located on the adventure boards in every major city.


Once you arrive in Hyjal, you'll find the druidic forces being attacked by a new wave of fire elementals. The first set of quests that you will complete will center around forcing these elementals back where they came from. From there, the daily quests will begin.


The quests you complete within this new hub reward you with a new token called a Mark of the World Tree. These will be essential in the new gating system that you'll experience. At first, there will only be three daily quests open to you, which reward you with four Marks in total. It takes 20 of these Marks to unlock the next stage of dailies. Since you gain some from the first quests you do here, it will take three days' worth of dailies to reach the next stage.


The second stage of the hub centers around entering the Molten Front itself and establishing a foothold there for the attack upon the Fire Lord and his minions. There will be another short quest chain before the dailies are unlocked, but the good news is that these quests do provide you with a few Marks of their own. This set of dailies, combined with the ones form the previous stage, provide of total of 14 Marks per day.


Despite how many Marks it may seem that you are getting, unlocking stage 3 requires a massive 150 Marks. With the few you gain from the startup quests, it should take 10 days worth of dailies in order to reach this point. This, however, is where your first choice comes into play.


The third stage involves unlocking either the Druids of the Talon or the Shadow Wardens. At this point, there is no difference in which you choose to unlock, as neither provides you with any rewards. The only thing you gain from this unlock is ... more dailies! In fact, you get around double the number of dailies that you've been completing up to this point. This will increase your Marks per day up to 24.


One snag, though: You cannot progress past this point until you have unlocked both the Druids and the Wardens, each costing you the same 150 Marks. Thankfully, with the increase in rewards, it should only take around seven days in order to get the second faction open. Unfortunately, doing this doesn't grant you any additional daily quests. You can only quest for either the Druids or the Wardens on any given day, so the second unlock only provides you with variety in terms of the quests that you do every day.


Now, you've finally reached the point where you can start getting stuff. After unlocking both the Druids and the Wardens, you'll be presented with three new unlock options: The Ancients, The Armorer, or The Moonwell. Each of these unlocks takes 125 Marks to get. You should be able to reach this in around five days of questing.


Which seat can I take?


For those of you at home who have been keeping score, it is going to take around 25 days of constantly doing these dailies in order to unlock the first rewards vendor. Each vendor that you unlock will provide a small increase in Marks per day, but it will always take five days' worth of questing in order to unlock the next vendor. You do not need Marks to buy anything from the vendors. Everything is bought with gold; the Marks are only used to unlock the vendors.


Which of the unlocks that you take first really depends on what it is that you need; however, each vendor is rather biased towards a certain archetype. Here's a list of the vendors and what they will offer you; which do you think is best?


The Ancients


The Armorer
The Moonwell
Sadly, warlocks aren't able to use relics, and there are no wand rewards from these vendors. That is actually rather upsetting, to be quite honest, because there is a relic option for every imaginable spec choice that would use it; adding in wands as well would only seem fair. Blizzard, however, just seems to have a thing against wands in this expansion.

Overall, the Moonwell offers the best personal rewards, so if you are looking for gear for yourself, then that is where you are likely to find it. The big "however" is that it is the Armorer who offers all of the new fantastic blacksmithing plans. If your warlock happens to be a blacksmith, then it could be well worth it to unlock the Armorer first in order to be one of the firsts to have those stellar plans. Everyone want new weapons, and right there is an easy alternative for new players to get. Even some long-term raiders may want to get their hands on them, depending on their drop luck.


Cry, raider, cry


That brings up the next big point. While these items are fantastic, they may only be of limited value to anyone who is currently in the raiding scene. From a raw ilevel point, they are situated comfortably between normal and heroic itemization from the current raiding tier. It might be that some of them are fairly useful to you, but overall, if you've been raiding already at this time, then you may not really find too much here that's great for you.


More than that, it'll be almost a month before you can even get your first item. During this time, your guild should be making some Firelands progression, and if not, then they'll hopefully be going back to attempt some of the easier tier 11 heroics. Either option would provide better rewards than what you could get from here.


Of most note is the Moonwell Chalice, which is a rather decent trinket, and trinkets are pretty important item slots in terms of the damage that they can provide. Overall, as a current raider, I wouldn't put too much stock in the tangible upgrades that you could get out of the new dailies. Getting better is just far too easy. Instead, I'd work more toward the pets and mounts and such instead.


This stuff is far more geared toward newer players or far more casual raiders who may only pug here and there when they get a chance -- which, in my opinion, is a great thing. Those players need their rewards, too.


How to avenge Hyjal


Just as with most other raiding tiers, this new raid comes with its very own faction for you to earn reputation with. The newly minted Avengers of Hjyal will be the ones leading the assault against Ragnaros, and any destruction that you end up causing in this raiding zone will curry some favor with them. Unlike working some other factions out there, gaining reputation with this lot is totally worth it. See, warlocks do like some people!


Each new level of reputation with the Avengers of Hyjal will offer you a new reward that you can purchase from their cute vendor lady (or dude; I can never really tell with these types). Thankfully, this is one thing that Blizzard did right when it comes to itemization.


Friendly -- Cloaks


Haste and hit all rolled up into one neat little package? Yes, please! There's not really much to say about it; this is an awesome cloak. While there's a dropped cloak in Firelands, why bother getting it? It doesn't have hit.

Honored -- Belts


Sitting at crit/haste, it isn't a bad belt at all. Considering that it's essentially "free," there's nothing really bad that you can say about it. I wish it didn't have a blue socket? One interesting thing, though, is there is no spirit option on the belts for anyone. Pures don't get hit, hybrids don't get spirit -- sounds fair to me.

Revered -- Trinkets


It's a little miffy that hybrid casters do get two options here with the spirit trinket, but overall, it isn't all that terrible I suppose. Hit trinkets, great as they are, generally aren't favored by anyone because of how much itemization they eat up. The Rune itself is a pretty decent trinket. An on-use to buff intellect is splendid, the crit is hit or miss depending on spec, but you can always reforge it to something else if you need to.

Exalted -- Rings


Another hit/haste item, which is absolutely fantastic, but more than that it has a gem slot! Oh, yeah, did I mention that it has the same ilevel as heroic Firelands gear? Well, it does. Reaching Exalted pretty much hands you the best ring that you're going to get from this zone. How much more could you ask for? Blood Pact is a weekly column detailing DoTs, demons and all the dastardly deeds done by warlocks. We'll coach you in the fine art of staying alive, help pick the best target for Dark Intent, and steer you through encounters such as Blackwing Descent and The Bastion of Twilight.
Tags: affliction-warlock-blood-pact, class-help, demonology-warlock-blood-pact, destruction-warlock-blood-pact, featured, guide, guide-to-locks, guide-to-warlocks, lock-guide, lock-info, lock-talents, patch-4.2, talent, talents, warlock-blood-pact, warlock-guide, warlock-info, warlock-talents, world-of-warcraft-class-guide, world-of-warcraft-guide, world-of-warcraft-patch-4.2, wow-class-guide, wow-class-help, wow-guide, wow-lock, wow-lock-info, wow-locks, wow-patch, wow-patch-4.2, wow-patch-4.2-news, wow-patch-news, wow-talent-guide, wow-warlock, wow-warlock-info, wow-warlocks

Filed under: Warlock, (Warlock) Blood Pact


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Patch 4.2 hotfixes for June 28

Is anyone else kind of blown away by the lack of major bugs with today's big 4.2 patch? I know I am. Regardless of how smoothly things seem to be going, we do have some hotfixes today, fresh from the official World of Warcraft blog. Included are a few tweaks to the Elemental Bonds quest chain that starts in Hyjal and a tweak to Blackwing Descent:In the Elemental Bonds quest chain, Aggra's bubble during the Elemental Bonds: Desire event is now a lot bigger and a lot more sparkly. In additional, players should be able to turn in the quest Into Constant Earth to Therazane regardless of what stage of Deepholm progression they happen to be in.In Blackwing Descent, Atramedes' Sonar Pulses should properly move toward raid members when spawned underneath him.Follow after the break for the full list of hotfixes. Zarhym

June 28

Dungeons & Raids Blackwing Descent Atramedes's Sonar Pulses are properly moving toward raid members when spawned underneath him.Firelands Fiery Blood from Fire Scorpions now only affects other Fire Scorpions and Giant Fire Scorpions.Fire Turtles should no longer keep players in combat after their pack is killed.Items Alliance and Horde Guild Battle Standards cannot be used inside the Firelands raid.Both Faldren Tillsdale and Jamus'Vaz (Valor Point vendors) now display items grouped together in the following manner: rings, necks, bracers, relics, ranged weapons, thrown weapons, then tier sets.The Severed Visionary Tentacle is no longer infinitely applying to characters.Quests & Creatures Elemental Bonds Quest Chain Aggra's bubble is now significantly larger and has a sparkle effect, making it easier for players to locate her when on the quest Elemental Bonds: Desire.Players should be able to see Therazane and turn in the quest Into Constant Earth while at any stage of Deepholm progression without issue.

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Tuesday, July 12, 2011

WoW Zygor’s Leveling Guide 1-85 free (Updated for patch 4.1)

LINK IN DESCRIPTION – Last Updated: June 12th 2011 (patch 4.1)
Comment/Inbox if link is broken or not working correctly.


Sorry about low quality/slow video
Links are high-quality though haha


~AceOfSpades1197~
WoW Zygor’s Leveling Guide 1-85 FREE (NO SURVEY)!
Zygor’s Leveling Guide for Cataclysm!


*****************
*****LINKS*****
*****************
4.1.0 JUNE 12th: http://www.multiupload.com/UMU7R98SLQ


Please “Subscribe”! The more subscibers I have, the bigger the reason to update the files continuously for all you WoW Lovers!


Post a comment if help is needed!~


Duration : 0:3:13



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Sunday, July 10, 2011

Reader UI of the Week: Troubleshooting patch 4.2

Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com.

Reader UI of the Week is a little different this week, considering it is patch time, which can be brutal on players who use a sizable amount of addons. For this edition of Reader UI of the Week, we're running through the patch 4.2 UI changes and giving you the tips and info you need to get up and running faster then ever before. This patch's UI changes were not as substantial (on the user end, anyway) as in the previous patch, so hopefully things won't be too difficult this time around.


The first thing you must always do in a patch day scenario is back up your interface. This is an easy thing to do -- just copy the WTF and Interface folders from your WoW directory on your computer, and put those copies in a happy, safe place. Sure, you may need to do some tweaking and changing back to your profiles if you ever lose your UI, but it is better than starting over completely from scratch. Replace your backup frequently, or whenever you make some big change to your setup.


What's new in patch 4.2


With the new patch comes new interface elements, including the Dungeon Journal and the War Games tab built in to the PVP window. There are also some quality-of-life changes dealing with the UI and a bombshell feature in changing the order of your characters on the character select screen. No joke -- this is one of the best things to happen in WoW.

The Dungeon Journal

Getting to the Dungeon Journal is easy. Either press the new button on the mini menu (it's got the little computer icon for latency, the spellbook, etc.), or press Shift J to open up the menu. From there, you can tab between dungeons and raids and get all of the information you need on the bosses in whichever dungeon or raid you pick. While the Dungeon Journal won't tell you how to beat the boss or how to deal with boss abilities, it will let you know what you're up against. Tell a man to not stand in the fire and he won't burn for a day; teach a man to not stand in the fire and he won't burn forever.


War Games


War Games was a feature introduced awhile back, but it was a convoluted mess to get going with. Players who wanted to partake in War Games had to form up their groups and then input ... get ready for it ... text commands to get the whole thing up and running. What is this, the 20th century? Ugh. It was not the most elegant way of implementing War Games, but it got the job done.


Now, Blizzard has updated the PVP interface to add a War Games tab for easier facilitation of what I like to call "crush your friends time." War Games are a good idea in spirit, especially if you want to break your raid in two after some particularly fun boss kills and just beat the crap out of each other.


However, since there are no rewards for participating in War Games over the fun of it all, I think more than a few people will be unwilling to participate. Rewards are not really the focus of the system, to be honest. You can access the War Games menu by hitting "H" for PVP and selecting the War Games tab.


More interface changes


There are some cool new changes coming and one potentially problematic one, but it doesn't seem like this round of additions is going to break anything major.


My character selection screen is a mess, to be honest. There is no plan, no order -- it is complete and utter chaos. As someone who does enjoy the occasional neat and tidy thing, my character select screen is finally going to become home to a perfect order of characters.

Rearrange your character orderThe order in which characters are listed at the Character Selection screen can now be rearranged and saved.
This is one of those changes that players have not only been asking for for an extended length of time, but also one that shows how the simplest problem can aggravate people for long. Finally, finally, I can live in a world where the order of my characters on the selection window can be changed. The psychological effects of this change are going to be monumental for me. I wish I was in any way kidding.

Macro quality-of-life upgrade


Macro creation got a nice quality-of-life upgrade coming in the patch which allows players to have both the spellbook and the macro window open at the same time. This allows you to shift-click abilities from the spellbook to insert them into the macro window text box. It's a great change for when you want to easily add new skills to a macro or just don't want to write the whole thing out before you punch in the macro. Also, it works great for #showtooltip [Whatever] syntax, as you can see the icon of the ability you want to set the macro as before you create it.

Macro Quality of LifeThe Macros window and Spellbook can now both be open at the same time to allow for more intuitive macro creation. In addition, the Macros window has a Save/Cancel button.
The "save" button was a long time coming. Remember how when you wanted to save your game of The Legend of Zelda, you sort of had to press the power button and the reset button on the NES at the same time? Something to do with SRAM and power to the cartridge ... Anyway, macros never really "saved," and to me it always felt like a gamble. You sort of just closed the window and, however nebulous it seemed, they worked. Now, there's a save button. Yay!

Getting addon-ready for the patch


Here's where things get crazy and potentially tricky. When patch 4.2 hits, more than likely a few of your addons might stop functioning as normal or feel broken. Your game might run sluggishly, and a million other things might crop up. Step 1 is to not panic. There are a few things you can do before, during, and after you load up the patch to make this transition smoother.


Many addon authors have created beta or alpha versions of their addons in anticipation of the patch, using data and testing on the PTR. This is a good thing! These alpha and beta versions are ready to work with the patch at minute zero.


If you update your addons manually, head over to Curse or WoWInterface and grab some of the alpha versions of your critical addons and update your 4.1 versions. If you have a UI compilation, you may be out of luck until the authors release a pack update for their custom skins and all that, so you may have to wait and use your backup. You have a backup, right?


Curse Client users have it even easier. If you're a Curse Client user, you can set a preference on each addon for what release you want to be downloaded into your folder. Just right-click on an addon in the client, select "Preferred Release Type," and set it to alpha. Again, only do this for addons that are updated frequently or "big name" guys, and only for the ones critical to your play experience. DBM, for instance, has great alpha releases and will most likely work when the patch hits. Remember to update everything once you've made those new selections.


After the patch hits and you log in, addons hot, there are a few things you might notice. Here's how to deal with the most common.

Too many error messages If you're getting a huge amount of Lua error messages or stuff starts freaking out on you whenever you press a key, take note of what the error is saying. If you can discern from the text of the error which addon is giving you trouble or what part of the UI is freaking out, you can disable that addon until it gets a fix or a new alpha or beta release. Disabled addons can either be done on the character select screen or using an addon called Addon Control Panel, which I recommend getting.Sluggish frame rate If you normally get a great frame rate and things become sluggish or suddenly come to a grinding halt, you potentially have an addon problem. This was the symptom in patch 4.1 of the damage log change that affected addons like Mik's and other scrolling combat text addons, as well as the repercussion for having AVR installed after it was forcibly broken by Blizzard. If you feel the sluggish framerate, first disable all of your addons and see if the problem clears up. If it does, you have an addon problem. Start turning on addons a few at a time (or even one at a time) until you can pinpoint which one is giving you the issue. Leave it disabled until a new alpha or beta release of the addon fixes the issue.Vanished settings Settings sometimes just ... magically disappear. If an addon's settings have reverted to default for absolutely no reason or chunks of your UI have reset themselves, don't panic. First, check to see if you can swap the profile back to the character you are using. It's possible the profile just got screwed up; reset, and you're back in business. Second, make sure the addons are updated. You never know. If you can't find the exact solution to get things back the way it was, you might have to spend a couple of minutes rebuilding. The information is all there, though, so it just might be some aesthetic customization that you need to redo.
Stay safe on patch day, kids. It's a rough world out there. Remember, update your addons, look for alpha or beta releases of known, constantly updated addons, and only trust known addon sites like WoW Interface and Curse. Thankfully, Curse is back up after an massive architecture failure, just in time for us to get our interfaces ready to roll.

Reader UI of the Week will return next week in its usual format, so get those post-patch UIs submitted! You can send submissions to Reader UI of the Week to readerui@wowinsider.com. In the meantime, browse through our past reader UI submissions and highlights for ideas and inspiration for when your UI completely and utterly destroys itself during the patching process and you run screaming from the room. I kid, of course.


Maybe.

Tags: add-on, add-on-configuration, add-on-examples, add-on-guide, addon-configuration, addon-examples, addon-guide, addons, featured, guide, patch-4.2, patch-addon-problems, troubleshoot, troubleshooting, ui, ui-configuration, ui-guide, user-interface, user-interface-guide, world-of-warcraft-patch-4.2, wow-add-on, wow-add-on-guide, wow-add-ons, wow-addon-guide, wow-addons, wow-guide, wow-patch, wow-patch-4.2, wow-patch-4.2-news, wow-patch-news, wow-ui-configuration

Filed under: Add-Ons, Reader UI of the Week


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Sunday, July 3, 2011

Zygor Leveling Guide Patch 4.1.0 Smart Injection System

http://bit.ly/ZygorGuidez
The unique inbuilt system of Zygor allows it to track which quests you have completed already allowing you to start taking the most out of the addon no matter what level you are
Updated for latest patch, 4.1.0


Duration : 0:8:36




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Friday, July 1, 2011

WoW Moviewatch: Happy Patch Day!

You know what today is, right? Let's ring it in with our old friend Greyfoo's celebratory Happy Patch Day! After all, we're all going to have little struggles getting into the game, downloading the patch, and resetting all our mods ... it's a great time for a musical interlude.

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Tuesday, June 21, 2011

Patch 4.2 PTR raid testing continues tonight

The testing for patch 4.2's Firelands raid content has been moving along at a steady clip, save for Friday's testing period, which got derailed due to server issues. But never fear! The 25-player modes for flamewaker hunter Shannox, spider-queen Beth'tilac, and cranky (almost Rossi-like) elemental Lord Rhyolith are up for testing tonight to make up for Friday's lost time.

Make sure to check out our impressions of three of the new bosses: Alysrazor, Lord Rhyolith, and Beth'tilac.

We're going to retry Friday's schedule, today!

Monday, June 6
2:30 PM PDT – Shannox (25 Player)
4:00 PM PDT – Beth'tilac (25 Player)
5:30 PM PDT – Lord Rhyolith (25 Player)


As always, the schedule can change at a moment's notice due to issues with the build, server, encounter, or the mercurial nature of designers. The encounters are all a work in progress; there will be bugs and tuning is not final.


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Thursday, June 9, 2011

Scattered Shots: Patch 4.2 hunter gear


It's on the PTR, patch 4.2, and it's coming soon to a Cataclysm near you! And with a new tier of raid content, we have (of course!) new hunter gear (as well as some other gear so the support classes can continue their role of supporting hunters).

The big hunter news in the new gear is that we finally have a raiding PVE gun: the Lava Bore Blunderbuss. This thing is a beauty. No more will we be forced to use PVP weapons simply in order to bring finely engineered instruments of death to raids. No more shall we be tempted by useless contraptions of twig and twine. Now we can all have a weapon worthy of hunters.


[Update: The WoW Insider editors, who clearly do not play dwarves, inform me that this observation is insufficient for a whole column, so I'm adding some other gear notes below. Hop past the patch if you have interest in anything other than guns. Yeah, that means you, elves.]


Standard disclaimers


This is still the PTR, and everything's subject to change at a moment's notice. Most of the details on this gear is datamined and also subject to not rightness. We don't yet know where most of this drops. Different stats benefit different hunters in different amounts, depending on your spec, and all the rest of your gear. This is especially true for haste, the benefit of which can vary wildly depending on your position in the haste plateaus. Blah blah blah.


Flamewaker's T12 set


The first thing to address, before we get into slot-by-slot notes, is the new hunter tier 12 set, Flamewaker's Battlegear. Please note this is "Flamewaker," as in waking the flame from a restful nap so that we can punch it in the face, not Flamewalker, which would be walking on or in flame ... which is just silly, unless you're really drunk.


The new T12 set is very nice, in this dwarf's opinion. The two-piece set bonus rocks, granting around a 350 DPS bonus to BM and MM hunters and over 400 DPS to SV hunters. Compare this to the T11 two-piece bonus, which is like half the DPS of your pet's auto-attacks from level 60 vanilla (which is to say, virtually non-existent).


The four-piece bonus looks like it will be a bit weaker than the two-piece for BM and SV hunters but incredibly good (more like 600-700 DPS) for MM hunters who are using the proc for hardcasting Aimed Shot.


It is impossible to say when you should switch from your four-piece T11 over to T12; it depends too much on your exact circumstances. If you're getting a big DPS boost from the T11 set bonus (hitting a new haste plateau), then you'll probably want to wait until you can replace it with two pieces of T12 and two non-set pieces. If you aren't getting much of a boost from the T11 four-piece, you can start replacing right away.


Just remember not to have any emotional attachment to the T11 two-piece bonus. If you act like it isn't even there, you won't be too far from the truth.


Okay, on to the loot!


Head

For the head slot, we're definitely going to want to use our T12 set piece, since it comes with that lovely +30 agility bonus that skinning the Bandit Prince didn't net us.

Neck

Shoulders
Our two new 4.2 shoulder options are darned near identical, down to the red socket with a +10 mastery socket bonus. While some hunters may prefer the Chitin Shoulders crit to the haste provided by the Flamewaker's, I suspect most hunters will end up with the T12 set shoulders in the end.

Back

The Sleek Flamewrath Cloak comes from friendly rep with the new Avengers of Hyjal faction, and this cloak exists just as a stepping stone to a real cloak. The Dreadfire Drape with its two red sockets is clearly far superior to the sad rep cloak.

Chest

In the chest slot, the non-set item offers us a whopping dose of hit along with crit; however, our T12 set chest offers an agility socket bonus, which is far more desirable. It's entirely possible that you may prefer to go with the Flaming Core Chestguard, however, as one of your sources of hit rating.

Wrist

The choice between these two bracers pretty much comes down to whether or not you'll want the hit rating of the Hide-Bound Chains. I suspect most hunters will prefer the hit/haste of the Hide-Bound Chains. I know I will.

Hands

The new Dragonfire Gloves will be craftable with leatherworking; however, they are not as good as the two alternatives, because the Dragonfire Gloves are lacking a gem socket. The Grips of Unerring Precision come out on top of the gloves DPS race with a red socket, but using the Flamewaker's instead is not a very significant loss.

Waist

Legs
Both of our leg options are packed with hit rating and have identical sockets and socket bonuses. The Flamewaker's Legguards are going to be the better option for most hunters, offering haste instead of mastery; however, as always, haste is highly dependent on your position in the haste plateaus.

It's pretty safe to assume, however, that you want the set piece here.


Feet

Fingers
Trinkets
The Ancient Petrified Seed is a rep reward for being revered with the Avengers of Hyjal faction, and it is certainly the worst of the trinkets, offering far less agility on average. For the time being, we have to assume a 25% uptime of the Matrix Restabilizer proc (since that's what the other two 4.2 trinkets have, and Blizzard usually keeps these pretty consistent), which means that both of these trinkets are clear upgrades from anything that came before.

It's worth noting, however, that Fluid Death remains shockingly close to these trinkets -- comparing particularly well to the Matrix Restabilizer (which gives mastery, which is usually among our worst stats). Fluid Death's 380 agility is nearly the same as the 383 agility from the new trinkets. Once you are able to move on to the heroic versions of the new trinkets, however, Fluid Death will finally fall behind.


Melee weapon

On the stat stick front, we're probably going to prefer the Ranseur of Hatred, since crit/haste is usually a better combination than crit/mastery; however, these two are incredibly similar.

Ranged weapon

Ah, now the good stuff! We have the new engineering-craftable Extreme-Impact Hole Puncher gun. This is only an ilvl 365 gun and really exists just for those who didn't participate in the previous tier of raid content. It'll get you started, but it's not a real raiding gun for tier 12 raiding.

Once we get into raid drops, we have the Lava Bore Blunderbuss and Arbalest of Erupting Fury. Both have identical stats; thus, the gun is clearly superior. Even the trolls can finally use a gun, since their alternative is a crossbow. The Lava Bore Blunderbuss is a bit of a puzzle at the moment. The datamined information lists it as BoE; however, there's also a heroic version listed. In general, it's either a BoE trash drop with no heroic version, or it's a BoP boss drop with a heroic version. We don't know for certain which way this will fall, but I'm betting on a boss drop with a heroic version.


The final ranged weapon of the raid tier is Arathar, the Wings of Flame, which is a half a tier higher than the other ranged weapons and no doubt drops from Ragnaros himself. Technically, it does more damage and everyone should be using it -- that is, if you don't mind looking like a big sissy with your bow and butterfly hairclips.


But real dwarves at least have a raiding gun this time. And next tier, I think we'll see a gun finally be on top for the first raid tier since ToC!


[Update: the Lava Bore Blunderbuss seems to have suddenly vanished from the WoWhead datamined files, to be replaced with yet another crossbow. No word yet on what's going on there -- but it seems unlikely that they would make two crossbows of the same ilvl with identical stats.]


Scope


I have yet to see the animation for Flintlocke's Woodchucker, but I cannot wait and hope they really have a rabid woodland creature mauling your opponent's face. Our new best scope is an homage to Flintlocke's Guide to Azeroth webcomic by Dave Kosak (who left the webcomic to work for Blizzard), but the comic holds up today as a fantastic look into true dwarven culture.
Scattered Shots is dedicated to helping you learn everything it takes to be a hunter. From leveling your hunter through optimizing for heroics, pre-heroic loot and pre-raid loot, then on to choosing the right spec for the right job and how to "aspect dance" to maximize your DPS, we've got you covered.


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Wednesday, June 8, 2011

Patch 4.2 New Hunter Pets: All 8 rares found

Yesterday, I found Ahnka, the spirit tiger roaming the Regrowth looking for trouble. The stalwart hunters at the Petopia forums have found all of the new tameable hunter pets coming in patch 4.2 to the new daily questing hubs, The Molten Front and The Regrowth.

The eight new pets include two spirit cats (Ahnka and Magria), a spirit owl (Ban'thalos), and five uniquely colored lava spiders from the Firelands (Solix, Skitterflame, Kirix, Anthriss, and Deth'tilac). Each of these creatures provides a unique challenge to the hunter trying to tame them. Taming one of these unique creatures will be a mark of prestige to the hunter toting them around, not only for their rarity. Some of the lava spiders have some pretty tricky mechanics; Deth'tilac, especially, feels like a marathon.


Here's a compilation of all of the new eight hunter rare taming challenges coming in patch 4.2.
Ahnka

Check out our coverage of Ahnka from yesterday.


Abilities Deals damage based on the amount of armor the player is wearing.


How to tame Take off your armor to survive Ahnka's onslaught and tame.

Ban'thalos

Check out the Petopia thread on Ban'thalos.


Abilities Harsh Moonlight Call upon the harsh light of Elune to burn foes. Deals Arcane damage over 4 seconds.
How to tame Ban'thalos flies very high in the air, so careful pulling to survive the fall is necessary. If you survive the fall and Ban'thalos is still aggroed to you, you'll need to put down a well-timed Frost Trap and pop Deterrence to mitigate the Harsh Moonlight damage, which will wreck your day. Survive all this and begin taming when Ban'thalos is trapped. Congrats on your ghostly owl.

Magria

Works similar to Ahnka -- same mechanics, but a blue glow instead of a white/clear glow.

Solix

Check out the thread on Solix over at the Petopia forums.


Abilities: Flashfire Attack speed increased by 1,000%, movement speed increased by 100%.Blazing Speed Too fast to tame.How to tame Kiting is key. Use Frost Traps and Aspect of the Cheetah, while Concussive Shot does its job. Once Solix is sufficiently slowed, you can begin the tame and keep him as your own. Skitterflame

Check out the thread on Skitterflame over at the Petopia forums.


Abilities Superheated Too hot to safely tame.Burning Frenzy Damage increased based on current energy. If energy reaches zero, creature dies.How to tame Frost Traps and Ice Traps give him a debuff called Cooling Down -- so cold! Energy quickly draining. You'll need to know how to break traps at certain times and lure Skitterflame through Ice Traps in order to get his energy low enough to tame but not low enough to kill. You can slow him down with Wing Clip; if Skitterflame steps in lava, his bar goes back to full. Kirix

Abilities Toxic Presence Deals nature damage to all nearby enemies. Deals additions damage to pets and minions.How to tame Unknown at this time. Anthriss

Check out the thread on Anthriss over at the Petopia forums.


Abilities Anthriss shoots a web at you that will kill you unless you submerge yourself in lava.


How to tame Staying submerged and taming will negate the effects of the web and allow you to tame this pet.

Deth'tilac, The Smoldering Darkness

Check out Parkour's epic thread over on Petopia on his Deth'tilac tame.


Abilities Deth Strike Deth'tilac strikes an enemy, instantly killing them. This attack cannot be dodged, blocked, or parried. Costs Deth'tilac 10% of maximum health.Aura of Deth'spair Aura that reduces healing by 99%.Deth Metal Gains speed when he isn't being damaged.How to tame The ultimate kite or the ultimate sacrifice. If you get in melee range, you die. Constant slows, susceptible to Concussive Shot and traps. The challenge? 38 million health. You'll need to kite him for a while in order to get him down to the necessary health level where his "cannot tame" buff goes away -- about 9 million health.

The alternative is to try to get him to use Deth Strike enough that it wrecks his health until he is tamable.


Congratulations to Butters for the awesome kite and tame on Deth'tilac.


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Saturday, June 4, 2011

zygors leveling guide review 1- 80 official download

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John Cook, an expert in WoW leveling, has created the Zygor’s 1-80 Alliance & Horde WoW In-Game Leveling Guides to help other players (whether in an Alliance or a Horde) achieve level 80 at a rapid pace. zygor leveling guides offer in-game assistance so theres no more clicking out to research a move zygor leveling Guides are right there with your helping you achieve your WoW goals.
It works for both horde&alliance
3.2 competable and newer versions also when they come out
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Howto Fix Zygor for World Of Warcraft 3.2. if it happens to give an error:
1. Close World of Warcraft completely
2. Go to your AddOns folder. The location differs, depending on which Operating System you are using. Here are the default locations of your World of Warcraft AddOns folder:
For Windows XP:
C: \ Program Files \ World of Warcraft \ Interface \ AddOns
For Windows Vista:
C: \ Users \ Public \ Games \ World of Warcraft \ Interface \ AddOns

For Mac:
Macintosh HD \ Applications \ World of Warcraft \ Interface \ AddOns
3. Inside your AddOns folder, delete all folders with Cartographer or Zygor in the name.
4. Go to http://www.zygorguides.com and login to the Members Area.
5. Download your guide(s) and install using the Installation Instructions found at the official site
6. IMPORTANT: Make sure the “Load Out of Date AddOns” box is checked at the top of your addon list before you enter the game with one of your characters.
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Duration : 0:10:13


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