Thursday, July 7, 2011

Welcome (back) our new feral cat and ret pally columnists

Earlier this year, we were lucky enough to have popular feral cat druid blogger Alaron of The Fluid Druid, aka Chase Hasbrouck, sign on to write our feral cat column for us. Unfortunately, we knew we only had access to him for a limited time before his military unit shipped out overseas. The good news is, though he is now stationed on the other side of the world, he is still able to write the column for us. He started up again just last week by analyzing patch 4.2's effects on feral cat DPS.

The competition for the retribution paladin columnist was fierce. But when the dust cleared, one stood out among the rest. Durin Mundahl has been playing a ret pally for years and at one point was ranked #10 in the world for DPS for his class on Chimaeron 10-man. Not only does he bring experience and knowledge to the column, but a clear and easy-to-understand writing style. You'll be seeing him start up quite soon to delve into patch 4.2 on the retribution edition of The Light And How To Swing It column.


Thanks to all who applied! Tags: columnist-callout, lfm, writing-for-wow-insider

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Wednesday, July 6, 2011

WoW Archivist: The legacy of Leeroy Jenkins

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Leeroy Jenkins is easily the most recognizable name in all World of Warcraft. It isn't Thrall, it isn't Arthas, it isn't Chris Metzen or Ghostcrawler. It's Leeroy Jenkins. Leeroy has transcended the realm of geekdom in a way that no other aspect of World of Warcraft can.


While World of Warcraft may have made appearances in shows such as Stargate Atlantis, Leeroy has found a place on How I Met Your Mother, My Name is Earl, Scrubs, and beyond -- he has become a genre and a trope unto himself. Leeroy Jenkins has been mentioned and plugged so many times in pop culture that the days of his being a World of Warcraft reference are in decline and we're coming to a point that most of the world has no idea of the origin of the joke. It's just a funny thing that exists, disembodied from its nerdy, video game roots.


So who is this Leeroy Jenkins fellow, and why is he so gosh-darn funny?


In the beginning


The original Leeroy Jenkins video was uploaded to WarcraftMovies.com over six years ago on May 11, 2005. The video was created by Leeroy and his buddies in the guild PALS FOR LIFE on Laughing Skull (US). It depicts ... you know what, no. Just watch it.


The video, originally titled A Rough Go, was included in a tie-in thread posted to the official World of Warcraft forums, which has been immortalized in the truly ancient bluetrackers floating around on the 'net, such as cardplace.

I'm new to WoW and ... what?


The Rookery is a section of Upper Blackrock Spire that, back in 2005, was notoriously easy to screw up. The room is littered with dragon eggs. Touching an egg causes it to hatch. There are dragons within the Rookery that intentionally hatch eggs as part of an event called Father Flame. If your group broke one egg, it was likely to break more -- and in your group's panic to kill the whelps it hatched, things would get a little chaotic and inevitably you would break more.


The Rookery could be done with no problems at all, but it took either experience or planning. The PALS FOR LIFE video parodies exactly that -- standing in fear outside of the Rookery, discussing in-depth strategy for how to handle the room. Their plan is nonsense, of course, but the basic message is close to reality. We've all had those moments in a dungeon or raid where we stare into a room, gripped by fear of what lies ahead and wasting our night away discussing strategy. Then a Leeroy comes along and blows it.


Sociologists have spent countless hours trying to determine precisely why the Leeroy joke is so funny to people on such a large scale, when many of those people may not even understand the minutiae of the gag. I'll take care of it for you, guys: People love seeing other people do dumb things, especially when there's an element of surprise.


Since 2005, many viewers of the video have questioned its authenticity. Was it real? Was it staged? Leeroy spent years leaving fans in the dark about that, stating it was more fun to leave people guessing, but come on. Come on. Of course it's staged, you dweebs. That doesn't make it any less entertaining.


Leeroy pop

PALS FOR LIFE had a hit on its hands, and it was obvious from day one. From the very beginning, A Rough Go was WarcraftMovies.com's most popular download. It remained on the site's most-downloads-per-day list for over a year after its release. Millions had seen the video within weeks. "Viral video" was an understatement.


And then it left World of Warcraft behind and became a monster unto itself. Here's just a selection of references to ol' Leeroy:

The original video was posted in 2005. Some of these pop culture references in various forms of mass media are three, four, maybe five years old themselves. You might think that the Leeroy Jenkins phenomenon is over, blown away with the winds of the ages. It would be reasonable to think that.

Reasonable it may be, but it's wrong. At least two more Leeroy nods have cropped up in just the last few months. The new TV series Breaking In plugged Mr. Jenkins not too long ago, and even more recently than that, the cesspit that is Duke Nukem Forever killed Leeroy, too. Huge language warning on that Duke clip. (And ... don't play the game. Trust me on that.)


Leeroy has reached the rare level of meme that simply does not die. Leeroy ranks up there with All Your Base and the Rick Roll. Is that a good thing? Is that a bad thing? Who knows, but if you hear someone make a Leeroy Jenkins joke and you ask them if they play World of Warcraft, don't be shocked if they give you a funny look and say, "What do you think I am, some kind of nerd?"


Edit: In my search for all things Leeroy I spotted something very special but it turns out I completely forgot to link it. Luckily, Reddit reminded me. Here's the US Armed Forces discussing Leeroy!


Azerothian legacy


Leeroy Jenkins may have transcended World of Warcraft, but we haven't forgotten him -- and he hasn't forgotten us. Leeroy's real-life counterpart, Ben Schulz, still plays the game, and Blizzard has laid honors upon him that few others can claim.


Sure, some people have items named after them, but how many people can say their name is a title in the game? Nobody but Leeroy. The achievement Leeeeeeeeeeeeeroy! was one of the very first added to the game when the achievement system was implemented. It requires you to travel to the infamous Blackrock Spire Rookery, pull a Leeroy, and kill 50 spawned whelps in 15 seconds. Pull it off and you get the surname of Jenkins. Alex Jenkins? ... eh, nah.


Leeroy also has a card in the WoW TCG all to himself. It stands apart from the rest, too: the Leeroy Jenkins TCG card, which you can see at the very top of this post, was drawn by Mike Krahulik. You may know Mike better as webcomic Penny Arcade's Gabe. Leeroy also had a chicken-clutching figure in the WoW Miniatures game, but that whole WoW minis thing didn't fare very well, did it?


Leeroy's legacy lives on and will continue to live on, both in pop culture and within World of Warcraft. If you think we've seen the last of Leeroy in Azeroth, you're nuts. He's a staple of the universe now. They are inseparable. Leeroy is, without question, the most famous man in WoW. There's no stopping that train and if you don't like it, at least you have chicken!


Nope, that still doesn't make sense.


The man behind the mask


I'm actually not going to talk about Ben at all today. Why? Because it's already been done extremely well, and I would rather give credit where it's due and point you there. Back in 2007, Joel Warner of Denver's Westword newspaper caught up with the real-life Leeroy and did a damn fine job of showing the world the man behind the keyboard.


More like this


As today's edition of the Archivist is being published on what is probably a patch day, you may be interested in alleviating the boredom with even more Warcraft history. To make it easy for you, allow me to help you find more like this.


People

Places and things Enjoy! The WoW Archivist examines the WoW of old. Follow along while we discuss the lost legendary, the opening of Ahn'Qiraj, and hidden locations such as the crypts of Karazhan. Tags: at-least-i-have-chicken, jenkins-title, leeroy-jenkins, leeroy-jenkins-card, leeroy-jenkins-original-video, leeroy-jenkins-video, leroy-jenkins, leroy-jenkins-original-video, leroy-jenkins-video, mike-krahulik, pals-for-life, world-of-warcraft, wow-legends, wow-myths

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Around Azeroth: Space chicken

If you spend enough time hanging around in the new Azeroth, what with the dragons and kings and beautifully rendered cutscenes, you can be tricked into believing that World of Warcraft is a serious fantasy game. Then you have to level another character through Outland, and suddenly giant chickens are being disintegrated with lasers on an alien world. Ah, well. It's more fun that way. (Thanks to Ruhen of Ysera [US-A] for the screenshot!)
Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Please include "Azeroth" in the subject line so your email doesn't get marked as spam, and include your name, guild and server if you want to be credited. Tags: around azeroth, around-azeroth, AroundAzeroth, screen-shots, screenshots, world-of-warcraft-pictures, world-of-warcraft-screenshots, wow-screen-shots, wow-screenshot, wow-screenshots, wow-ss

Filed under: Around Azeroth


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The WoW Insider Show's Weekly News Update

The WoW Insider Show's Weekly News Update Skip to Content

Patch 4.2 FAQ
Patch 4.2 patch notes
Midsummer Fire Festival Guide
The latest patch 4.2 news
The WoW Insider Show's Weekly News Updateby Adam Holisky Jun 27th 2011 at 2:00PM

Welcome to The WoW Insider Show's Weekly News Update, hosted by Mat McCurley. In this weekly news brief, we recap all the week's top stories and opinions from all around the World of Warcraft. This additional weekly podcast helps keep you informed and up-to-date on everything you need to know.

This week we cover:Patch 4.2 to be released tomorrow (assuming no unexpected problems)Round 2 of Ask the Creative Development teamBlizzard's preview of the Dungeon JournalBlizzard's preview of the new PVP rated battleground mountsSeason 10 PVP armor previewThe regular podcast will return tomorrow, Tuesday, June 28 at 1:00 p.m. EDT with a special live edition!

Apologies for the lateness of this -- Adam's internet was down and out, and that meant problems getting the podcast all set up.

Get the podcast:

[iTunes] Subscribe to the WoW Insider Show directly in iTunes.
[RSS] Add the WoW Insider Show to your RSS aggregator.
[MP3] Download the MP3 directly.

Listen here on the page:


Email ThisFiled under: Podcasts, WoW Insider Show

PermalinkComments (4)Reader Comments (Page 1 of 1)vote up vote downReport2 heartsMerrenaMerrena Jun 27th 2011 2:47PMVoicing my opinion here which I know is a serious crime over the internet:

I cannot watch this show because I find it kind of boring just having a single person just reading off what has been announced and what I have already read about throughout the week. I don't really see a point in this show at all.

Point of Improvement:
I would bring other people in and have you all discuss the changes and announcements and what not (which I guess is what you do on the actual WoW Insider Show) and that would make it entertaining.

Replyvote up vote downReport2 heartsjfoflajfofla Jun 27th 2011 3:44PMPoint if improvement: Try not "watching" an audio podcast. You might find it less boring.

I for one am a big fan. This is the only time we get McCurley unleashed, kind of like releasing The Kraken.

Keep it up Mat, I look forward to your insights on news, even news I already know about.

vote up vote downReport2 heartsTedTed Jun 27th 2011 4:36PMIs there any chance we could get a Weekly update feed only?

Replyvote up vote downReport2 heartsjfoflajfofla Jun 27th 2011 4:45PMThree Hours after posting it is still not on ITunes.

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Breaking news FeedPatch 4.2 hotfixes for June 28WoW goes free-to-play through level 20Instance servers busted, Lord Ahune to blameWar Games FAQUpdate: PVP Season 9 ending as soon as June 28Featured stories FeedEncrypted Text: Blade Flurry is brokenThe WoW Insider Show Episode 200: You have our thanksThe Queue: Frightening little thingsKnow Your Lore: Tauren origins and tinfoil hatsWoW Insider's Weekly Webcomic: Safe PassageWoW Insider Show 

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Tuesday, July 5, 2011

How To Quickly Level Any Character Class Easily And Efficiently Using These In-Game Guides

Now, before I share my leveling secrets with you, allow me to introduce myself…


My name is John Cook and I’ve been playing World of Warcraft ever since the game was in the beta stages. Like many others, as soon as the game was released, I hit the ground running, playing day-in and day-out. With all of that playing time, I’ve learned every detail of theAlliance and Horde leveling process .



Like most people, I started playing the game with some close friends. We were unstoppable heroes in the World of Warcraft, lol! Well…at least I was, anyway. As time went on and we played more and more, I started to realize that none of my friends were leveling nearly as fast as I was.


At some point, my friends began asking me how I was able to do it so fast. That’s when this brilliant idea to create guides came to me. I started thinking to myself, “hmmm, if my friends want me to teach them how to level their World of Warcraft characters as fast as I do, are there other people who would be interested and would like to learn how to level their characters fast as well? ” So after doing some research, I found out that there are tons of  people, just like you, who would jump at the chance to learn how to power level their Horde and Alliance characters. That’s when I got to work and started creating the Leveling Guides.


 “Can Any Race Or Class Use Your In-Game Alliance And Horde WoW Leveling Guides?”


Each of my in-game leveling guides includes a Starter Guide for each race. Let’s say for instance you’re an Alliance character. Zygor’s In-Game Alliance Leveling Guide includes a Starter Guide for the Draenei, Gnome, Dwarf, Night Elf, and Human races . And the same goes for my In-Game Horde Leveling Guide. It includes a Starter Guide for the Blood Elf, Orc, Troll, Tauren, and Undead races .


I’ve have taken every World of Warcraft class into account while writing these guides . I’ve thought about every single class’ strengths and weaknesses while creating each guide. Any quests that I feel some classes may not be able to complete are left out. Let’s face it, not all classes can do every single quest solo like Hunters can. That has been a real problem with all of those other guides out there and I decided that  it was time for a change. I thought to myself, “It’s time that someone created leveling guides that everyone can use, not just Hunters. ” I’ve Got Proof, Check It Out! Just 49 Hours From Levels 60-70!

As for speed… this is by far the fastest guide I’ve tried (and I’ve tested some of the most popular ones). I was able to do 60-70 in only 49 hours with this guide as a warlock on a pvp server starting with full rested XP and then not using rested thereafter.


The reason it is so fast is the amount of precise detail. With other guides you’ll end up wasting HOURS figuring out what to do. By providing so much detail, you have done a huge service to both newbies and pro’s.


I could go on and on, but I think you get the message. At the moment, this is my preferred leveling guide that I use with all my characters. ” – Martin Malmberg of WoW-Strategy.com Allow Me To Take You Under My Wing And Show You Everything I Know About Leveling In World of Warcraft


Don’t you just hate when you purchase a leveling guide and open it up, only to find out that the “leveling guide” is more like a general leveling reference? There’s no real detail or meat and potatoes to the guide. Disappointing isn’t it?


That’s why I’ve set out to create the absolute most detailed and comprehensive Alliance and Horde In-Game Leveling Guides that you can buy. You can be sure without any doubts, I’ve succeeded. I guarantee that you will not find another leveling guide with as much finate detail as my guides contain.


They are written in an easy step-by-step format so there’s no problem to use them and keep track of where you are while leveling your characters. I really cannot stress enough about how detailed my leveling guides are. This is what I mean. I’ve included exactly where you need to go, who you need to talk to, what quests to do and not to do, what to kill, and what items to get and how many you need. Best of all, I tell you the exact order you need to do everything in order to level up fast. All you have to do is follow along and not fall asleep because the game will practically be on auto-pilot!


Believe me now? Good, I’m glad, because with all of this detail laid out INSIDE THE GAME for you in such an organized manner, you’re GUARANTEED to blaze through levels faster than you’d ever imagined . Yeah… You Can Take Your Grind And Shove It


Now, with the Patch 2.3 changes, there is virtually no grinding at all. Do you remember the days when you had to grind out about half a level pretty frequently because there just wasn’t anything else to do in order to level up? Well, those days are over. Good riddance, I say!


For 99.99% of the steps in the guide, there is a corresponding “Dot” on your map showing you the exact location where the certain task is performed. These map dots are shown on your world map, as well as on your minimap inside the game! Check it out!


You actually have an arrow on the screen that points your to where you need to go to complete the current guide step. Also, this is really cool and helpful. The arrow will actually change colors depending on how far away you are from the guide step location. Red being the farthest away, yellow being medium distance away, and green being close to the map dot location. Here’s an example: You Get An Arrow Pointing You Where To Go!


Stop rubbing your eyes, you read correctly. Zygor’s brand new In-Game Leveling Guides are completely automated. What does this mean?


All you have to do is read what’s currently in front of you in-game, and do it. That’s it! As soon as you do what it tells you to do, the guides will automatically skip to the next step for you to complete. It’s actually really incredible the way these things work. You’re going to be blown away… I guarantee it ! This Seems Complicated… Who’s Going To Help Me Install This Stuff”


” It seems like every week or two some new leveling guide for World of Warcraft is released to the market. Most of them I end up ignoring because they don’t amount to scratch, either being too short on information, or trying to pack in too much material into a small guide. Not so with Zygor’s guides. Each of Zygor’s Horde and Alliance leveling guides include a great map addon which really makes questing a lot simpler. ” – zygor guide Review by Emma Martin of americanchronicle.com


” Zygor has improved on a lot of the most important aspects of leveling guides. He has for the first time, included a Wowhead level of detail into an in-game map mod. It’s refreshing to be able to sit in-game and read how to complete a quest, instead of going and looking up the information somewhere else. Not only that but what he says works and it works well. As I said before, if you are wondering whether or not to buy this guide, the answer is YES. If you decide to buy Zygor’s Alliance or Horde leveling guide, you WILL NOT regret it. ” – zygor leveling Guide Review by rpguides.net


” I Definitely Recommend Zygor’s Leveling Guides. Since I’ve been using Zygor’s Alliance Leveling Guide, the leveling up of my new Druid has been seamless. I know exactly where to go and what to do to get the most xp I can and I keep an eye out for my experience rate and it remains steady and high which is very good. I’d definitely recommend this guide to anyone who wants to level up a new character or even your first character. Zygor’s guide will save you lots of time, even if you only use it to avoid the quests that take just a little too much time and aren’t worth it. ” – Zygor Alliance Leveling Guide Review by wowden.com


” This is the NUMBER ONE Horde leveling guide. Zygor’s 1-80 Horde Leveling Guide is a great way to level your WoW character faster and more efficiently. It comes with one of the best, most detailed map mods on the market. ” Zygor Horde Leveling Guide Review by reviewica.com 5 Major Reasons You Should Go Ahead And Secure Your Copy Of My Guides Today


Free Lifetime 1-80 In-Game Leveling Guide Updates… Think about it. World of Warcraft is an ever-changing game where something new is always being added, changed around, or tweaked. You’re going to want a leveling guide that is quickly updated when changes, or additions, are made . Don’t take the chance on those other guys who take months upon end to update their guides – if it even gets done at all! By securing your copy of my guides today, you’ll receive 100% FREE lifetime updates , which are always available quickly after updates are made.


Talent Build Guide Bonus… You’ll recieve my Talent Build Guide absolutely free of charge! This guide will walk you level-by-level on where to put your talent points so that you can maximize your leveling potential, no matter which class you choose. Level-by-Level Talent Build Guides are included for every single class .


Nether Drake Mount Guide Bonus… This guide will walk you step-by-step through the process of getting your very own Nether Drake Mount . I know you’re going to reach level 80 extremely fast using my guides , so I figured I would give you something to do once you get there.


Death Knight Class Guide Bonus… Bonus #1 from our 1-80 in-game leveling guide product launch. With so many people playing the new Death Knight class, what makes you stand out from the crowd? Zygor’s Death Knight Class Guide gives you competitive advantage you need ! Everything you need to know, and more, in order for you to refine your skills as a Death Knight. From Spell Rotations, Macros, and Talent Builds to Gear Recommendations… It’s all here ! This Death Knight Class Guide Bonus is only available to the first 1,000 buyers . So if you want to get your hands on this, you need to buy now!


Inscription Profession Leveling Guide Bonus… Bonus #2 from our 1-80 in-game leveling guide product launch. With the introduction of Glyphs with Wrath of the Lich King, everyone is going to be scrambling to get their hands on the most powerful, high level Glyphs. And who is going to be there to become filthy rich selling Glyphs to the hungry masses ? You are… of course ! This guide walks you step-by-step through the process of leveling the Inscription profession through levels 1-450 . Just like the Death Knight Class Guide Bonus, this Inscription Profession Leveling Guide Bonus is only available to the first 1,000 buyers . So if you want to get your hands on this, you need to buy now! Ok… Your Guide Sounds Great, But What Makes It Better Than The Other Guides I’ve Seen Being Sold?


 Leave this website now only to be disappointed by some other leveling guide. The low price of these guides is a real steal and could be raised at any time – possibly tomorrow. I don’t plan on selling these guides for so cheap very long before I jack up the price, so go ahead and secure your copy now if you don’t want to miss getting them for such a cheap price.


What are you waiting for?

 


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Know Your Lore: Tauren origins and tinfoil hats

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Where, exactly, do tauren come from? Yes, there's the old standby about a mommy tauren and a daddy tauren -- but in a world where some beings trace their origins back to stone constructs and ancient curses while others are native and still others were altered by the Well of Eternity, the question of where a people originated can be an important and convoluted one.


The most recent Ask Creative Development thread from the official forums managed to cover a lot of subject matter, from Elune and her relationship with the Naaru to whether Forsaken priests could actually blow themselves up by channeling too much of the Holy Light. But the question and answer that most interested me was the following:

Q: What races were on Azeroth before the coming of the titans?

A: Besides the elementals, the only known sentient races on Azeroth when the titans' forces arrived to subdue the Old Gods were the trolls, the race known as "faceless ones," and the aqir. Due to the Old Gods' war against the titans, as well as the extensive terraforming that followed the war's conclusion, records of what races existed before even the Old Gods' arrival have likely been lost forever.


Anne already discussed this to a degree, but I wanted to take a longer look at the tauren, their history and mythology, what they seem to believe about their origins, and why it might matter to this question. Where did the tauren come from?

Please remember the rules. This is all speculation, and while I try and build it on the framework of the lore we're supplied in game, I'm going to end up somewhere that is absolutely not at all in game.


So which came first, the tauren or Cenarius?


The tauren (or shu'halo, in their own language) have a long and complex oral historical tradition. Entities such as Xarantaur show that the tauren existed before the War of Ancients. Xarantaur even claims to have been trained as a druid by Cenarius himself. This places the tauren as having been both sentient and alive before the sundering of Kalimdor. What we do not know is how far before said sundering the tauren walked the land.


A great deal of tauren history is transmitted orally, as they apparently lacked writing (although they clearly are a literate people now) and so used a series of myths to instruct their young, projecting forward what they expected of every tauren. Xarantaur again indicates that at some point before the sundering, the druidic teachings of Cenarius were lost to the shu'halo because Cenarius left his people. It's not stated why, but without the direct presence of Cenarius, the tauren lost his teachings. This is interesting because Cenarius' father Malorne (Apa'ro to the tauren) is one of the Ancients, and his mother is Mu'sha, the moon known by the night elves as Elune.


Why is this interesting? Well, for one thing, the tauren take credit for Apa'ro and Mu'sha's mating in the first place, and thus, for the birth of Cenarius. This would mean that Cenarius owes his very existence to shu'halo hunters who chased his father into the arms of his mother. This would also mean that both Malorne and Elune might owe the tauren.


Elune, the moon goddess of the kaldorei, is interesting to us here also because she is known to have participated in a bit of uplift. The wildkin or moonkin are her creations, made by her to guard sacred sites (including, in at least one legend, her own son Cenarius). They combine aspects of bears, owls, and in some cases, the antlers of great stags. The wildkin usually do not speak but seem to be intelligent; the ones who died alongside the Keeper of the Grove Califax in fact could seemingly speak as well as understand Darnassian.


She breathed the mists of dawn


In shu'halo mythology, Mu'sha is the left eye of the Earthmother. Her right eye is An'she, the sun, which spins through the void to watch over the Earthmother herself. While we know little about the Sky Father mentioned in The Shattering novel, the Earthmother is far more often discussed. She is the land itself. While each individual elemental spirit and nature spirit has its own name and its own face, the Earthmother is effectively like a gigantic gestalt spirit, and she embodies the land the tauren live on, the natural world they live in and draw sustenance from. The tauren seemingly exist to honor the Earthmother. Therefore, we must ask ourselves: If the tauren did not exist before the titans fought the old gods, why did they exist after? Where did they rise from? How could they have existed in time for them to have hunted Malorne into the arms of Elune and cause Cenarius' birth?


According to the tauren myth Mists of Dawn and Sorrow of the Earthmother, the world came into being when the Earthmother breathed life upon the world itself and how the shu'halo came into existence from this act. It further details how the Earthmother tore her own eyes out in despair after "dark whispers from deep below the earth" taught the tauren the ways of war and deceit. This is interesting because if it was literally true that would mean that the tauren predate the existence of Elune as well as Cenarius. However, it seems clear that at least in some ways, these myths aren't necessarily meant to be taken as literally true. The whispers from deep below the earth, however, seems to indicate the same phenomenon that drove Deathwing himself insane and lead us to wonder: Are the tauren of today an entirely new race of beings made from another, older race?

Sorrow of the EarthmotherAs the children of the earth roamed the fields of dawn, they harkened to dark whispers from deep beneath the world. The whispers told the children of the arts of war and deceit. Many of the shu'halo fell under the shadow's sway and embraced the ways of malice and wickedness. They turned upon their pure brethren and left their innocence to drift upon the plains.
So hunted her pure children

After the Earthmother tears the sun and the moon out of her face to chase eternally after one another, she still remains with the shu'halo, "her great heart was always with her children -- and her loving wisdom never fled from them," as the myth relates. Furthermore, in the myth The White Stag and the Moon, which relates Apa'ro's union with Mu'sha that led to the birth of Cenarius, we are told "into the brave hearts of her pure children, the Earthmother placed the love of the hunt," and it is that love of the hunt that leads the shu'halo to chase Apa'ro into the heavens.


Her pure children. You'll note that in none of these myths does it say what happened to the shu'halo that were corrupted by the whispers. Nor does it say, exactly, how the tauren were made pure. But we're led to consider several things.


Who is the Earthmother, exactly? Is she the creator of the world of Azeroth itself (a title also claimed by the titans), or is she somehow something they could never have planned for? Is it possible that Azeroth itself is, just as the tauren claim, a living being? And did that living being seek to emulate those that had shaped it and invaded it?


Imagine, if you will, an organism that is Azeroth. Does that organism want parasitic old gods infesting it? Does it want to be destroyed so that they can be freed? Or does it want to keep doing what it has been doing and survive?


If we concieve of the Earthmother as the living spirit of Azeroth itself, imagine how it must groan under the terrible onslaught it has endured. Titans and old gods, eternals and demons waging war over it, reshaping it, pitting elemental lords against armies of titan constructs. Imagine how the Earthmother must have suffered when the land was torn asunder by the sundering. Azeroth as an entity is in great and constant peril. Any living organism develops ways to endure, to defend itself from outside invasion and internal injury -- ways to survive, to defend and to heal.


Born of the land, children of the goddess


We know that Mu'sha, the eye of the Earthmother, made wildkin to defend sacred sites. Did Azeroth itself reach forth and grow stone constructs in imitation of the titans and their earthen, their giants, their vrykul? The shu'halo claim to have been born of the earth itself, thrust forth from the soil by the breath of dawn. Imagine that it was so.


Furthermore, imagine that it was done deliberately in a gambit to turn the enemy's greatest weapon against them. We hear that the pure shu'halo were gifted by the Earthmother. What made them pure? Clearly the myth means living, breathing, hunting tauren. Did the Earthmother make the shu'halo intending that they would be changed from creatures of rock and earth to creatures of flesh? Is the reason there were no tauren before the coming of the titans because she used the war of the old gods and the titan's creations to make the modern tauren out of constructs of stone?


We see tauren in the Halls of Stone and Halls of Lightning, in the peculiar constellation art of the Ulduar installation. We also see Ammunae, a titanic watcher, in Uldum's Halls of Origination, who resembles a tauren but with a ram's head rather than a bovine appearance. It's possible to imagine the Earthmother entity, whatever it is, taking control of a group of titan constructs and creating her own.


She brought the shu'halo forth from the land


We know that the Explorer's League has on two separate occasions taken to excavating ruins in tauren held areas in both Thunder Bluff and The Barrens, which could indicate a connection to the ancient titan vault at Terramok, beneath what is now Maraudon in Desolace. (Maraudon is interesting here because it is where Zaetar, a son of Cenarius, mated with Princess Theradras, daughter of Therazane. Maraudon is where the centaur were born, the same centaur who would hunt and harry the shu'halo for years.)


So the tauren claim to have created Cenarius. Cenarius sired Zaetar, who sired the centaur Khans, who then turned on the tauren. The centaur, children of an earth elemental princess, turned on the tauren, pure children of the Earthmother. The centaur are therefore much more directly linked to the element of earth than the tauren are. They directly descend from it. And yet, lacking this, the tauren are clearly more pure than the centaur, at least so far as the Earthmother is concerned. Is this because as fleshly beings, the tauren are more fully a part of the natural world, while the centaur are incapable of feeling the true connection to nature that would allow them to be more than despoilers? The Hatred of the Centaur myth both seem to imply that the centaur are listening to those same "dark whispers" that the shu'halo once succumbed to. Zaetar himself says that Theradras is a servant of the Old Gods, and it's not hard to assume the centaur inherit her tainted connection to them.


We can easily imagine a slowly coalescing intelligence encompassing the whole world and wishing to be free from outsiders meddling with her, be they titans or Old Gods. Did she make herself the shu'halo, possessed of great strength, from the very living rock and soil of her own body? Did she despair as they, too, slowly succumbed to the madess of the beings trapped within her very body, the cancers she is unable to excise? And did she, through her own machinations, manage to reclaim them after the Curse of Flesh changed them from beings of living earth into flesh and blood and taught them the ways of the natural beings that they now shared substance with? Did she in time use them to help her create more guardians, more beings who would protect the very natural world that makes up her being?


If Elune could make the wildkin, it is not hard to believe that the Earthmother could make the shu'halo. And having made them, she could make them part of herself, part of nature, and thus her most stalwart defenders, her champions ... her immune system.
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore. Tags: anshe, aparo, earthen, earthmother, featured, guide, guide-to-lore, lore, lore-guide, musha, role-play, role-playing-guide, rp-guide, shuhalo, tauren, world-of-warcraft-lore, wow-guide, wow-lore, wow-role-playing, wow-role-playing-guide, wow-rp, wow-rp-guide, wow-rping

Filed under: Analysis / Opinion, Lore, Know your Lore


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Monday, July 4, 2011

Zygor’s 1-80 In-Game Leveling Guides for both horde and alliance sneek peek

http://bit.ly/18DbFV


zygor guides is always kept up-to-date!


If you want to level your Horde or Alliance character really fast as in like seven days then Zygors Guides will suite you perfectly. The guide that was created in-house by professional programmers is installed right into WoW and is like having a pro WoW gamer showing you how to level.You will not be banned for using this mod as it is 100 percent legal.


The best thing I like about this guide is it is entirely in-game, I really like not requiring to alt-tab out of the game to see what quest etc.. I have to do next.


Zygors Guides Review


This is the section where Zygors Guides rocks. During gameplay you have an in-game arrow showing you to your next goal with distance included. The Guide will instruct you fully as to with whom you should chat,where you must go,what or who you should kill and even which quest you should or should not do. The guide makes it all very simple and easy to follow. Zygors Guide has very detailed accurate information about the steps involved while leveling. Whatever class you use it does not make a difference as they will and can all benefit from Zygors leveling guide which will catapult you from 1-80 very quick in like 7 days.


I was getting annoyed being stuck at level 60 for a while with some of my pals and purchased the guide and then leveled up really fast, similar posts of other players experiencing the same like me are on his website. I easily installed the mod and zoomed up a couple of levels all in only a days play. My pals asked my how on earth did I manage to accomplish that? I laughed and told them that that was my secret. It is really possible to level up so fast from 1-80 in 7 days with zygors guides.


http://bit.ly/18DbFV


carrying on with the Zygors Guide review. You will have starter guides for your character wether you play horde or the Alliance this does not matter and Zygor has even taken into account all the different characters weaknesses and strengths. As not all players have the hunters abilities you will not be sent on a quest if there is a chance of not being able to finish it going solo. Is completely understandable.


A really cool thing I thinks as well is that Zygor has updated the guide to contain no grinding for levels 13-60. This goes for both the Horde and Alliance guides. Certain WoW players enjoy all the grinding but not me its way to boring.


The talent builds are continuesly being updated as well by Zygor.John Cook (Zygor) makes sure that his guides are continuesly up to date.You will even get the recommended talent build for your pet that they will recommend to you as well. Very cool.


Anyway,enough from me for now. Hope you liked my Zygors Guide review. Zygors Guides are of top quality this I can assure you.


Go check out the Official Site and watch the video he made. Here is my full Zygors Guide Review page Zygors Guides Review


http://bit.ly/18DbFV


Duration : 0:9:56



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